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(+1)

Pretty interesting setup, even if it wasn't immediately obvious what needed to be done. I couldn't decide if there was a clear win/lose condition or if you were just going at for a more zen approach. The tile interactions were complex enough to keep things interesting, but definitely need some sort of in-game guide for. Overall, I think there's a lot of potential here and I liked the vibe, though. Keep it up!

(+1)

Thanks a lot! Time was sadly our enemy, hence why it stayed simple as it did. There are many more ideas I will consider pushing outside of the game jam :D