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This is a really clever idea! And a really ambitious one for your time frame. 

The first stage you encounter spikes on (Stage 6 I think?) killed me like 30 times, I just wasn't being lifted with the ground and would just die as it moved up through me. Up until that point I wasn't having too many issues as long as I was cautious around edges. It was a really good idea to include a skip level feature.

Other than a little roughness with the collision, I really enjoyed it. The movement of the levels was kind of mesmerizing, I kept asking myself, "is the solid ground moving or is the empty space moving?"

Thank you! I meant to work on this a little at a time over the jam but my PC bricked, lol. I had to compress it into the last weekend, I'm surprised I finished.

Yeah, that level is unintentionaly hard because of the collision bug.. I plan to fix the collisions before the end of voting.

I like to include a level skip for just these cases, glad you liked it.

I have fixed the collision bug if you wanted to give it another shot.