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(+1)

I think you've got something with the ricochet mechanic.  I did feel like I mostly just shot a bunch at random and eventually got the required ricochets but it would be cool to see a more curated arrangement of terrain and object that I could use to bounce bullets off of, ones that really indicate (hey you should try shooting me and see what happens).  It feels like bullet pool kind of.

Also, I love the menu but I didn't feel like it indicated I should use the keys to change options and I tried using the mouse for a while which made me think it was broken.  Either way, good entry!  Lots of good stuff here!

Yeah random shooting does seem like it would eventually work. I actually considered subtracting a single point for every bullet fired, but for a game jam I wanted it to feel easy to rack up points. I was also using the unlimited bullets feature as a way for you to raytrace and line up your shots.

I actually had planned dialog for him to say it was like pool, but with bullets. But I didn't get to dialogue. I also had planned for a level in which you entered a mobster's pool hall and could play pool with the gun.

I would love feedback on how I could make the carousel menu operation clearer. With a mouse, you can rotate it with the mouse wheel.

Thanks for playing and the kind words!