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(+1)

Really liked the ricochet mechanic. I could honestly see this being expanded into something bigger, maybe even a multiplayer game.

The bouncing projectiles idea has a lot of potential - like paint balls with durability that keep ricocheting between walls and players until they finally break and splash paint everywhere. Then at the end of the round, the dirtiest player loses. I’d genuinely play something like that.

I also liked how you handled the hints and UI. I got through two levels and saved 5 cats in total - pretty cute.

The soundtrack fits the game really well too, and I noticed the different collision sounds depending on the surface the bullet hits. That’s a really nice detail :)

(+1)

I'm glad you liked it. The paintball idea is a neat one.

It's gratifying to hear that the tutorial , as it were, was helpful. I've never done something like that, but I wanted it to be possible to play without referring to the game page. What's really neat about the UI is if you had a controller, using it would flip all the buttons to display buttons for the controller you're using.

I spent a fair amount of time on sound design. I'm glad you liked it.

(+1)

Oh, that’s really nice. I always like it when a game detects which gamepad is connected and updates the UI for it automatically. Great job with that :))