Thank you so much for the time and feedback!
Yeah, since it's a smaller game, I decided to make things more forgiving and coded most of 'interactions' to be activated with 'use' or 'pick up', since most of the time the player has to put their hands on it.. haha! Only when there was something that NEEDED to go to the inventory that I used pick up exclusively... same with the terminal.. you can 'talk' or 'use' and it will activate it...
Some games of the genre have 9 different actions you could take and I kinda dislike the friction of trying EVERYTHING until one works.. haha
Took notes on the text here, should adjust contrast for a future update 💪😉