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I love a good Synty pack being used to its fullest! Non-ironically, my wife would love this as she is obsessed with the mechanics behind the loading and offloading of harbor crates. Thise gives the feel of a very polished simulator, although I am only 10-15 minutes in, so I haven't explored it all yet. But considering what you were able to do, great in such little time, amazing! Where did you go to in order to get the mechanics down? Or is this something you are directly familiar with?

That is a really lovely review. I am very happy to hear that you and your wife had so much fun with the game and that you spent so much time playing it.

I use a lot of assets from Synty. I really like their style and the variety they offer.

About your question:

I am someone who always has to look behind the scenes, no matter where, to understand how something works. Especially in game development, most of the interesting things happen behind the scenes. So when I find a mechanic interesting, I try to question it: “How did they implement this? How does that work?” After that, I start rebuilding that mechanic myself, usually with several attempts until it finally works.

The grabber mechanic in my game, for example, is the result of my exploration of the game “Docked” on Steam.

One of my strongest skills is that I have a very good technical understanding and can mentally put myself into objects to understand their mechanics. I practice a lot, test things, experiment, and try to avoid using pre-made gameplay mechanics or systems from asset packages whenever possible.

I also focus very strongly on simulation games. That is why some of my skills in this genre are especially well developed, because I use and improve them again and again.

Thank you very much for taking so much time for my game. I really appreciate it.