This is me stuck outside the game level looking like:

but on a more serious note:
Even though it had a lot physics and collision issues~ which caused a nice amount of entertainment for me, I can see this being a fun platformer. You have a nice sense of object placement and an intention to design levels and mechanics that if polished with tighter mastery over the collision and physics, would more than worth revisiting to see what improvements or other things you make. The music was quaint and nice.
This game definitely needs a menu for scene navigation and also to reset the level (possibly back to your last check point~ as an option) if you get stuck outside of it, in outer space, or the abyss. I hope you continue to work on this! : )