The atmosphere and progression through the different biomes are really charming, and the music/sound design carry the cozy vibe well. The dew/shop system also gives the player a reason to keep climbing.
The main thing holding it back is the vine physics — a lot of players mentioned the swinging can feel stiff or unpredictable at times, especially when momentum suddenly launches you. But for a jam game made in a short time, it’s honestly impressive and has a strong foundation.