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(2 edits)

Just to clear up a few major misconceptions here: Dizzy is actually a beginner who is teaching himself how to code HTML games from scratch.

First of all, you’re completely wrong about the assets. There are no 'generative AI models' or copied image assets being used here to skip the work. Every single player, skin, and visual model in the game is generated dynamically purely through raw code (like canvas rendering and math vectors). Writing the logic to render objects entirely through code as a beginner is a massive learning curve, which is exactly why some elements might look experimental or hit a snag while the system is being optimized.

Second, he isn't sitting in a room alone just prompting a chatbot. He has a solid circle of friends and collaborators who actively teach him, review his code, and help him learn the ropes. Even when he is working on complex memory projects, logic scripts, or game modifications, he is actively collaborating with others to understand how the architecture works under the hood.

He is doing things the honest way by writing code, breaking things, and learning from a community of peers. It’s a dynamic, hands-on learning process, not a shortcut

I understand that the stuff looks like AI made it buts its all just code and all features are working i tested it before uploading......

arrows
spin the wheel
audio
lvls
artifacts
etc...

everything works even when things are not working i inform him about it...

for example:-the PrismSnake.io game

snake cant eat orbs [fix]
snake cant kill [fix]
just added leaderbords/kill counts
anti-lag switch just added

i helped him fix/add these features


the guy is trying...and im being real with you i ask dizzy what he thinks when people say his stuff is AI gen (he dont care) soo no amount of bad comments is gonna stop him from learning

[thx for the feedback]

dont take this as a disrespect ples....