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It mostly comes down to the fact that you seemed to try to make all kinds of mechanics and throw it at the player in the very first few minutes, making it very confusing and overwhelming. Least of all is the wall of text for control tutorials. I know I'm guilty of making a text tutorial in my own game too, but since your game is much more complex and have many more buttons to push, it felt worse.

I was like "what does charging do", "why do I want to connect to the little bot", "what does the little bot do, it doesn't move when I switch to it", "why does the game tell me that I can't go to the left side" etc. I know you also have a introduction video on the page, but I think you will quickly figure out that most players are not going to watch it unless it already looks like a polished game and they want to play it. And even if they watch it, having nothing explained at all in the game itself will still be a bad experience.

I hope I don't sound too harsh, but I want to give my honest feedback. For next time, my advice is to pick just one mechanics and work at it and polish it as best as you can, then make a good player onboarding experience, instead of way overscoping like this. But you don't have to be discouraged, my first game jam was not good either haha. Keep doing it and you're bound to get better.

I guess I should have done multiple rooms with one mechanics each first, and only then add the proper levels.

Thank you for taking the time to explain 🙂

Actually, soince you were so direct, I would like to ask the last two things, if I may.

Is it worth it to spend more time on this and try to turn it into a full game(maybe even starting over)?

And, what do you think about the bots themselves? They are obviously only blackouts but I ended up liking the contrast with the detailed environment. 

> Is it worth it to spend more time on this and try to turn it into a full game(maybe even starting over)?

I would say it's something only you can answer. A lot of new devs get pretty attached to their very first ideas (I know I did), but I found that as I keep making games I just get more ideas every day, and all of them are just as good as my first one. So just keep making games is what I would suggest, no matter this idea or the next one.

> And, what do you think about the bots themselves? They are obviously only blackouts but I ended up liking the contrast with the detailed environment. 

I did enjoy the bot visuals, but it probably wouldn't fit in a more "complete" game without at least some interesting details on them.

Cool, thank you again!