Thank you so much for telling your experience (or about as much as you were comfortable sharing without spoilers)!
I'd be more than happy to add new events. Creating them wouldn't be the hardest part, it's making sure they are balanced against all the already existing ones. We will see!
I'm interested to see what the final "best items to use/get" spreadsheet will look like from the players' perspective.
<3
Viewing post in Don't Sleep With The Fishes comments
It'll take a couple of runs to try and get as much 'exposure/experience testing' done as possible. Especially with so many potential outcomes on a run. My current hypothesis is that there is always a possibility of failure, certain factors/variables can tip the scale to improve the odds, and this also applies in the opposite direction. I've noticed that I may have highly reliable positive outcome for an early-game event/decision combination with next to no repercussions, but there seems to always be a lingering 'that worked...for now'. So the experience becomes a game of chicken of 1. Have I tipped the scales in my favour, or have I done something to worsen my odds? and 2. Am I just going to get whacked because this game is secretly a social experience to test me sanity? Having played another round or 2 since my og comment, whether this is intentional or not, I like that the risk of repetition makes the hostile entities feel more sentient and alive. The fact they're not outwardly aggressive the moment they see you, are they playing a game with me, are they just curious, and how significant or insignificant are my decisions that game over is inevitable.
Since this is further down in a comment thread, I will say this. The Bucket and Sing Song combination is so funny and one of the reason the Bucket is currently my No# 1 priority item amongst other genuine uses.