I like the concept. I think the most obvious thing that is currently missing is conditionals. So only showing options if certain conditions are. For example only being able to say 'I'll take a room' if you have the 5 gold required.
That’s actually the next major feature I’m planning 😄
Right now I’m working toward a variables & conditions system so dialogue options can depend on gameplay state, inventory, quest flags, relationships, etc.
I also want preview mode to simulate those states so flows can be tested directly inside the editor without exporting anything first.
Really appreciate the feedback, thank you!