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(+1)

I like the concept. I think the most obvious thing that is currently missing is conditionals. So only showing options if certain conditions are. For example only being able to say 'I'll take a room' if you have the 5 gold required.

That’s actually the next major feature I’m planning 😄

Right now I’m working toward a variables & conditions system so dialogue options can depend on gameplay state, inventory, quest flags, relationships, etc.

I also want preview mode to simulate those states so flows can be tested directly inside the editor without exporting anything first.

Really appreciate the feedback, thank you!