Wow, thank you so much for such a thoughtful comment.
Your “perfect marriage” joke genuinely made me laugh, and honestly, seeing people understand and connect with the feeling I wanted the game to have has been one of the most special parts of this whole experience for me. It’s also the first time I’ve had so many people reacting to something I created, so comments like yours really stay with me.
And I completely agree with all the points you mentioned. Most of them are actually things I wanted to improve during development as well, and I’m currently organizing all the feedback people have been sharing so I can continue expanding and polishing the project properly.
The difficulty curve was one of the hardest things to explore because of the character alignment challenges between the grid movement system and the playable environment itself, so I had to simplify some parts to make sure the core experience still worked consistently.
And yes, I absolutely agree about the reunion animations too. Seeing so many people mention hugs, kisses, or emotional interactions when the characters meet honestly makes me really happy, because that sense of connection was always the heart of the game.
Also, thank you for saying this feels like the kind of game you would pay for once finished. That was genuinely one of the best compliments I could receive.
As soon as I get through this busy week and organize a few other things, development will continue, so if it sounds interesting to you, feel free to follow the project a little more closely from now on.
And thank you again for coming back to play it twice!