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What a wonderful, charming puzzle game! I adore the art style and the concept is really well executed. With the music and sound effects, the mmod is immediatly set. I'd dare to say it is the perfect marriage ( :p )

As others have pointed out, sometimes it is a bit hard to know what you've collided with. But I think it would be a shame to put a grid over this art, so you could maybe change the size and/or color of the element we collided with to make it stand out?

I think the difficulty curve can also be a bit steeper as you progress through the levels. And I would also love a little animation when the characters meet! 

Doing that game in 5 days is very impressive! That's typically the kind of game I wouldn't mind paying a few bucks for once it is finished.

(As a sidenote, this is the second time I play it. I didn't have any issues the first time, but today, the tab often freezes with both Chrome and Firefox. I don't know if there was an upate of the web build, but I saw that there is a downloable build. I'll check that out when I am home.)

Wow, thank you so much for such a thoughtful comment.

Your “perfect marriage” joke genuinely made me laugh, and honestly, seeing people understand and connect with the feeling I wanted the game to have has been one of the most special parts of this whole experience for me. It’s also the first time I’ve had so many people reacting to something I created, so comments like yours really stay with me.

And I completely agree with all the points you mentioned. Most of them are actually things I wanted to improve during development as well, and I’m currently organizing all the feedback people have been sharing so I can continue expanding and polishing the project properly.

The difficulty curve was one of the hardest things to explore because of the character alignment challenges between the grid movement system and the playable environment itself, so I had to simplify some parts to make sure the core experience still worked consistently.

And yes, I absolutely agree about the reunion animations too. Seeing so many people mention hugs, kisses, or emotional interactions when the characters meet honestly makes me really happy, because that sense of connection was always the heart of the game.

Also, thank you for saying this feels like the kind of game you would pay for once finished. That was genuinely one of the best compliments I could receive.

As soon as I get through this busy week and organize a few other things, development will continue, so if it sounds interesting to you, feel free to follow the project a little more closely from now on.

And thank you again for coming back to play it twice!