Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Great concept and great execution ! You really managed to create a faction that pushes other players to do correct threat assessment, because ignoring or abusing the contract could both be punishable.

About the Shrines, is it correct that you can place more than one in a clearing ? And once it's on its awakened side, it never returns on its dormant side ?

My only concern would  be that the faction might be a bit passive. Wether your opponent has the contract or not, you can score VP no matter your board state. You may want to just defend one clearing with your shrines and nothing else. There are 6 possible ways to score VP, maybe there are a bit too much fail-safes ?

Oh and of course the artworks is incredible, you didn't stop at only one cardinal, instead you've drawn a whole flock !x)

Thank you so much for the kind words :)

You've definitely identified some of the issues that came up during play testing. The shrines indeed come alive and never flip back which is one of the many problems - also it should have been clearer that it's 1 shrine per clearing max, my bad.  And yes play-testing did reveal that playing this was too boring unfortunately. 

The whole process was fascinating, in hindsight I wish I'd done things very differently and instead started with play-testing immediately, before committing to something. Now I'm working on version 3 which fixes many issues but is also different in some ways, I'll post on the discord once I feel I'm close to something more balanced and playable. Which won't be very long now I, fingers crossed :)