Oh, so you went and actually made a game for the game jam. Very ambitious and you pulled it off. I become invested when the story revealed its heart, I'd say my main complaint is that we didn't get to see the kiss at the end! I liked the writing and the puzzles scaled well in difficulty and never devolved into total "monkey wrench" logic. You fit the aesthetic of the time period just right as well. I only got stuck at the double drone part, because I didn't understand at first they were supposed to climb onto the roofs and a misclick saved the day. Undersea was an inspired choice for the limited setting, really kept the pressure on, if you'll excuse my pun. Nice work!