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Some excited gameplay, a hint of critique ;)

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Whoaaa thanks for playing and giving your thoughts!! You bring up so many good points of feedback, echoing stuff that we mulled over quite a bit in the development cycle, like whether clowns should attack during the quiet periods or not. Ultimately, we leaned more toward the "choose your own pace" design, but there are so many things we could add to keep the tension going.

Really appreciate the video, it's very valuable to us devs to see how players interact with the game!!!