thank you for these thoughful words! I feel strangely "seen" in what I was trying to achieve ;-) I did realize that the game was more challenging and maybe even obscure in what it asks the player to do than it should be for a jam game, but that makes it even more satisfying if someone takes the time to appreciate it. It was really important to me to give the player the sense of seeing a whole city (block) from far away like an ants hill (being the godly observer that you are) but then be able to take a closer look at each one of them.
BTW: you can steady your shot by slowing down the helicopter by holding "D" or get faster to a favourable position by holding "A". It doesn't give you full control over the helicopter speed, but can be used to line up some more specific shot.
GameDev.tv Game Jam 2026 - Free Course For All Submissions! » Entries » CUPID'S ARROW - Kinks and Connections