woha, such a beautiful world you created. I was really looking forward to see each new map. and the narrative setup and the music really created a sense of mystery and awe.
and then you went and turned it into a "how fast can you solve me" mobile game. wait WHAT? WHY?
sorry to be so blunt, I don't mean to be.. well... mean. it's just: I feel like the game is strangely at odds with itself. while the graphics, the narrative, the sound design communicate "this is a mysterious world for you to carefully explore" the level mechanics say "you gotta go fast, bro! catch that highscore, oh yeah!" and I can't comprehend how to combine these 2 sides. I hope this is helpful feedback, just ignore me if it's not ;-)
Viewing post in Seeker of Light jam comments
Thank you both for the feedback!
Honestly, I think I partly agree with you. The time-based star system was something I wanted to experiment with during the jam to see how it would affect replayability and encourage players to revisit levels. Looking back, I'm still not entirely sure it was the right fit for this particular game.
The atmosphere, story, and exploration aspects were always the heart of the experience, and I can definitely see how the rating system can feel at odds with that and create a bit of a "stop" in the narrative flow.
It was an interesting experiment, though, and comments like yours are exactly why I wanted to test it.
Thanks for taking the time to share your thoughts and help me understand how it felt from a player's perspective.