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(+1)

At first, I did not fully understand what was happening, but one thing was clear: there was an enemy, and it was either him or me, haha.

I found the Golem’s assistance during the battle interesting. It would be nice to have some effects when the hand impacts the ground, and maybe the player character could also show some kind of damage or stun reaction.

I noticed a few polish points that could be really interesting, if they make sense for you. The weapon keeps shooting during the reload animation, and I think it would feel more immersive if shooting was locked during that moment. I also noticed that the right-click ability happens at the same time as the left-click shot. Maybe this is intentional, but if not, it could be nice to allow only one action at a time.

When I get too close to the enemy, almost touching it, it feels like the collision overlaps and the shots stop hitting. I imagine the idea is not really to get that close to the enemy, haha.

Other than that, I thought it was really good. The game gives a strong feeling of a dark universe and a sense of scale, as if we are just a small piece in the middle of everything. It almost feels like seeing colossi in the background, as if we could eventually reach them at any moment.

I also liked the physics and the feeling created by the aiming. About the movement, maybe the tilting to the left and right could be a bit more subtle outside combat, but during combat it feels amazing. It creates a frantic sense of pressure, with a difficult enemy that barely gives you any breathing room. It really activates that survival mode, haha. Poor mouse.

Congratulations on the work!

(+1)

Thank you for playing our game! I did thought I added some screenshake effects and sound effects when the golem hits the ground😅.
The weapon keep shooting during reload was a complete overlook, so thanks for pointing that out :D. Also I didn't know about the whole collision overlap thing as well😅😅. But thanks for giving your feedback :D