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wow, a lot of love went into that one. the game's goal is... a bit outside of my comfort zone, but I guess when I can stomach playing mass murderers in games, I should also be open to play the pioneers of late stage capitalism..

that's some really good pixel art and you made great use of that.

I think the "have enough resources before the building is finished" goal feels a bit arbitrary for a game over condition, but I totally get that it helped to keep the scope of the game manageable.

Thanks, glad the care we put in came through. Interesting feedback on the topic. We're aiming for a sort of light-hearted approach to the subject matter, but need to work on the storytelling after the jam.