Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

That's good actionable advice :o

I did need to get this overthinking out of my head, so i can start thinking simply again.

I mainly needed to figure out if I wanted to have dynamically crafted items using some more complex system or just picked from a list.

I am attempting to make the systems as generic as possible as to need as little extra development down the line and knowing a complete list of all things I need for the final product helps with that.

The list you made and my take on it:

  • Crafting - definitely the next step I will do today
  • Usable items - I need to at least have a health system first ( which I also had more plans than just a number)
  • Picking and dropping - already done
  • Items in world - may get around to it soon after crafting so I can have a loop going
  • Fuel - I think I will nees to sort out containers first so I can make furnaces and such

Either way, I will get to crafting, then containers for inventory, then health and healing and then loot along with other characters. That should cover pretty much everything I hope.

Thanks for your input and sorry for my extended rambling xD