That's good actionable advice :o
I did need to get this overthinking out of my head, so i can start thinking simply again.
I mainly needed to figure out if I wanted to have dynamically crafted items using some more complex system or just picked from a list.
I am attempting to make the systems as generic as possible as to need as little extra development down the line and knowing a complete list of all things I need for the final product helps with that.
The list you made and my take on it:
- Crafting - definitely the next step I will do today
- Usable items - I need to at least have a health system first ( which I also had more plans than just a number)
- Picking and dropping - already done
- Items in world - may get around to it soon after crafting so I can have a loop going
- Fuel - I think I will nees to sort out containers first so I can make furnaces and such
Either way, I will get to crafting, then containers for inventory, then health and healing and then loot along with other characters. That should cover pretty much everything I hope.
Thanks for your input and sorry for my extended rambling xD