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To be frank, I think you need to step back and ask the question of "why do I need to do this" more before you ask "how will I do this"
not to be harsh but in my opinion I think you should prioritize getting the basic functionalities out of the way before you decide how your going to do these as you can easily make this feel more daunting than it has to if you plan big without thinking how big of a "ladder" you need to actually need to reach said goal.
As such I think you should get these functions of items done before you do further:

  • Crafting items into other items.
  • Consumable items that ether provide a heal/boost or trigger an action.
  • Picking up and dropping items.
  • Items spawning ether directly in the game world in a harvest-able state or dropping as loot from enemies/huntables.
  • Having items that function as "fuel" for a process or action.
(+1)

That's good actionable advice :o

I did need to get this overthinking out of my head, so i can start thinking simply again.

I mainly needed to figure out if I wanted to have dynamically crafted items using some more complex system or just picked from a list.

I am attempting to make the systems as generic as possible as to need as little extra development down the line and knowing a complete list of all things I need for the final product helps with that.

The list you made and my take on it:

  • Crafting - definitely the next step I will do today
  • Usable items - I need to at least have a health system first ( which I also had more plans than just a number)
  • Picking and dropping - already done
  • Items in world - may get around to it soon after crafting so I can have a loop going
  • Fuel - I think I will nees to sort out containers first so I can make furnaces and such

Either way, I will get to crafting, then containers for inventory, then health and healing and then loot along with other characters. That should cover pretty much everything I hope.

Thanks for your input and sorry for my extended rambling xD