Hey, been following this project for a while now, and I've got to say, I'm quite impressed at the progress that's been made (my procrastinating ass could NEVER)
I had a few questions, as well as (potentially) a little input - both as an aspiring indie dev and consumer of video games
I'm a big fan of a lot of the mechanics this game has going for it in it's current state (e.g. the distinct stages before & after claiming an altar, sexual "economy", necromancy, etc.), however some others need refinement (unit movement, attack animations, etc.)
I noticed a little bit of a trend (buggy unit control, lack of a "Real-time Strategy" tag) and I had a question: What games inspired the gameplay aspects of this project, and did you know that you would be making an RTS game when you started?
(also, shot in the dark, been having difficulty applying myself to game development recently - any chance I could get a look under the hood sometime? you can totes ignore this part btw no pressure)