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Without a doubt, this is excellent work!

The tutorial, although simple, is extremely functional, educational, straightforward, and to the point. This is a very positive aspect, as it allows players to immediately jump into the gameplay while already understanding the main concepts and objectives of the game. Being able to experiment with the mechanics without limitations also greatly helps with understanding them.

The art is wonderful and fits the game’s atmosphere perfectly, especially in relation to its story. The sound effects are also great and are a fantastic complement to the overall experience.

The main mechanic of choosing attacks was very interesting. It really feels like pre-defined boss attacks, which aligns well with the jam’s theme. I especially liked the variation in attacks. However, I would have liked to see a way to cancel an attack once it has been chosen—perhaps with some kind of cost to the player, such as a temporary speed reduction. Sometimes I wanted to change direction, but I couldn’t because an attack was already in progress.

The controls are functional and do their job well, but honestly, I found it a bit overwhelming to have everything mapped to just one hand. At some point, it becomes a bit tiring to keep using only the left hand. It would be interesting if at least the cleaning mechanic could be mapped to the arrow keys, helping to reduce the strain on the other hand.

Overall, it’s an excellent game. It’s genuinely fun, and the backstory is a great addition that gives the game more identity. Congratulations on the project, and good luck in the jam!

Thank you so much! I'm thrilled you enjoyed the art, mechanics, and tutorial. Your feedback on attack-canceling and key-binding is brilliant—I’ll definitely implement those improvements. Thanks for playing!