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I'm not sure I knew what I was doing and I was exceptionally talented at triggering the alarms. I had a lot of fun anyway the random clicking slowly turning into understanding was enjoyable. 

Thank you for the warning about FMOD and WebGL and kudos on you challenge to not use sprites. You pulled it off.

Thank you so much! I was a bit afraid that the game concept was a bit abstract, especially without sprites. And demanding a bit more time to get to grips with than a game jam player would be expected to.

FMOD. Yes :) I had a bunch of library code that I thought I was being oh-so-clever by slotting in and literally having one-liners to play FMOD events. That Saturday debugging session was an ouchie. At least Unity webGL publishing seems miles faster nowadays.