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(+4)

While criticisms can be helpful for developers, this just sounds rude. It's a demo of maybe 1-2 hours of playthrough, of course it isn't going to have a fully fleshed out storyline yet. Also, it's a visual novel, which means it will be text-heavy. I, for one, appreciate all of the "rambling" details because it helps capture my attention and put me into the story. Imagine a reading a book with the most boring writing ever. Not too interesting, is it? The same holds true for a visual novel, it needs writing to convey the story and help the player feel a part of it.  Also the "lack of choices" is probably due to the fact that it is still a demo release, the full storyline and paths have yet to be released.