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Thanks for playing and thinking so deeply about it! I feel as though you’re right about the level design and camera zoom. I think one of the difficulties with jams is that you’re often aiming to polish things quickly and it’s easy to move on before really refining the core gameplay. I already sort of wish it were more practical to play this on mobile, so if there’s ever a Grapple Tower 2 I think I’ll opt for just one arm and a portrait layout. Zooming out might also make it reasonable to have the arms run out of length before they get off screen, so there’s no benefit to simply flinging them upwards and hoping for the best.