I love these tiny factorio-style games. It's a shame you couldn't fit more content in before the deadline. Once I figured out how to build a fully-functional mine, there was no reason to build anything else. Oh well. Someday, you'll make a great game out of this. It just needs that "unfolding" aspect that makes incremental games so compelling. And more builds, resources, upgrades, etc. A promising start!
Viewing post in The Merchant Game jam comments
Glad you liked it! My original scope was much bigger, but I burned over half of my time fiddling with the graph and deciding what should be a node and what shouldn't. Originally tools like pickaxes were separate nodes, but I felt it was too bloated at the time. I do want to improve the game after the game jam ends with more content, upgrades, and uses for the different currencies. Thank you very much for the feedback!