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Thanks for playing! I'm going to play through again to make sure my last minute changes didn't break anything... The things that can confuse are: 1) inverter chips, they really require a lot of thinking as to what impact they'll have 2) unknown chips, these are unfair if more than one are next to each other 3) I probably could have done a better job with the chip graphics to make them clearer. In my defense the game was thrown together in 6 or so hours and 8 painful hours of fixing WebGL FMOD issues. That learning is probably the most valuable thing I got from this jam, so I call that a positive.

...On the real game this is based on, the other rows could flow into each other. I didn't model that, but honestly it meant each move felt like making on in chess. Probably worth implementing though?!