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(+1)

This was a great game. I did not manage to play it through and was confused by the level progression. 3/4 resets to 1/4 on alert? or did the difficulty increase (3/4 was it in the end)?

I am astouned that conceptualising took you only 2 hours. I could not come up with a single scenario in that time I guess.

While you nailed the theme - one minor caveat: my brain is wired to wanting to connect something, not disconnect something. couldn't you somehow used the same/similar gameplay for making connections?

Thanks for playing! I will have to confess the concept is from a minigame in a PC spy game from the very early 90s (you are wiretapping phones). It confused me at the time but was kinda fun when I got the hang of it. I wanted to see if I could define it sufficiently and get a prototype built quickly...

Re: the disconnecting / connecting. Yes, this is actually something that's always bugged me about this game. I probably should have listened to my nagging conscience and inverted it. I'll probably do that and bung it into another game I'm working on as a mini-game. Thanks again.