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(+1)

Ok, so here's my summary of my feedback.

Overall Gameplay
- You sold the game as a vampire survivors-like with team building as a core mechanic but I'm not feeling that right now.  My gold felt way better invested in the abilities than team members (more on this later)
- There is something interesting to venturing out on trips and then returning to the home base to cash in but I also was mildly annoyed by it, maybe it just needs some tweaking, or giving the player indicators to better understand the escalating difficulty of the enemies so they can make better decisions on when to retreat
- There could also be something interesting about allowing the player to somehow make certain objectives more easily accessible by like fast travel or just making the route safer, so that they can put work in early to make it easier to invest in one part of the progression or another, if you were to do this you'd make sure they're all equally as valuable to invest in though

Abilities
- I didn't experiment extensively with all the abilities, and didn't try the wall at all, but the dash attack felt like the best one to me at first glance
- I never bought more than one ability in any given run as it just seemed better to buy one and focus on upgrading it
- They could use a clearer indicator on when they're ready to use, it can be easy to not see a tiny sliver of them that's not filled and think it's ready when it's not

Team Members
- I didn't explore these extensively because they immediately didn't feel great to me
- The rogue-y guy you could find felt powerful but just like a one time use consumable almost
- The fact that the team members can die and be completely gone was a major reason I didn't invest in them because it easily felt like a waste of money
- On top of that they died pretty easily I thought, in one run I got the tank and then a swarm of the gnome guys rushed in and instantly killed him
- I also found that it felt difficult to use them because they'd end up separated from me pretty easily, and if I tried to stay around them then I couldn't go anywhere or do anything in a reasonable time frame

Tons of great feedback here, Thank you again for taking the time to play and to provide it! You definitely hit on some things I am already in the works fixing! I definitely want the team building part to be something a player seeks out, but I also want it to be something that, maybe some players just say Fine Ill do it myself. Tons to work with and balance! I appreciate you!