Tons of great feedback here, Thank you again for taking the time to play and to provide it! You definitely hit on some things I am already in the works fixing! I definitely want the team building part to be something a player seeks out, but I also want it to be something that, maybe some players just say Fine Ill do it myself. Tons to work with and balance! I appreciate you!
JconnCreative
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Appreciate all that feedback! Thank you - The flashing is just to signal that the enemies are destroying whatever obstacle is in the way, be it rocks or trees - mainly because I didnt want them getting stuck but signal to the player that you cant hide behind whatever obstacle thats in the way for long. There is suppose to be 3 spawned Orges or Trolls that are stronger each time but, I do think if the player kites long enough you dont see them so I have adjust spawns a bit. The Bear thing is something that comes up, it actually is suppose to run up and throw trees if its red like that, but every now and then something keeps getting it to run to the tree and not throw so its just in the run animation so im working that out. Thanks again for playing and providing that information!
https://jconncreative.itch.io/proudfall
Used as many assets from this pack in a Vampire Survivors / Brotato like game with exploration and team building mechanics. Would love any feedback from anyone who playtests it for me.
