Looks like a technical marvel for a jam, a whole lot of stuff was made. Tho maybe there's a downside to that as it took me a while to understand it and it took me even more time to get to a single spell casting. Using phone as a controller was a bit clunky, I felt like mouse worked better, but it's pretty cool that this was implemented, didn't expect it from a jam. Overall I feel with a bit more straight forward and more gradual features it's almost like a full game soon to be released. (almost suspiciously too full, tho maybe you guys work fast :p ). Spent a bunch of time on it because it the aesthetics and feature depth, ususally don't do that for jam gamesm, so there's that.
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Thank you brother for a feedback !
we really went deep in to that :)
hard time while developing and bad time managemente xd
we really want to keep going on with that idea !
and we knew almost about all of these bugs that are left in our comment section ...
working hard on fixing the bugs ATM !
keep your eyes on devlogs ...
TY :)