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(+2)

Interesting game, reminds me a lot of katamari. The starting cutscene was really funny.
I didn't really feel like I was making connections to stuff, but more I was just consuming.

The environment was fine, especially for a jam, but it would feel better if there was some structure. Usually buildings don't just stand around randomly, but are next to roads, aligned. Maybe those roads connect to some open spaces, you get the gist. The current state is perfectly fine for a jam, but if you want to improve the game further, that might be worth looking into.
I also found some issues. First I had some issues with performance (and I did try standalone). When I looked some directions the performance really tanked, and reducing render distance didn't change anything.
This probably wouldn't have been too noticeable, if it wasn't for the framerate influencing the mouse movement.
Did you multiply the mouse movement by delta time? Because usually the mouse input is already the delta mouse movement from last frame to this frame, so multiplying it by delta time would square that, and accelerate the mouse on lower framerates, which is what happened in your game, which is why that would be my best guess as to what happened.
The grass seems very wet, it might be better with a little more roughness on that material.
I like the powerups you added, they add a lot to the game, and add some replay value, to find the other powerups.
I did find out that pressing c opens a cheat menu, and I tried using all powerups at once. It worked fine until I did domain expansion, that crashed the game. But that wouldn't happen in a normal play through

(+1)

Thank you so much for your detailed feedback! It will be very useful when fixing the game. Especially the part with the mouse movement! I did this in all my games so far and that might fix issues for me even in future games :)