Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I like the concept, and this was good use of the theme, but the execution had me perplexed. It's like playing dodge-the-thing and warioware at the same time. It was hard for me to tell what the goal of the game was at any given moment. I figured out that typing random keys was entering the wifi password, but how do I "bang the modem?" Knowing where to look on-screen for the instructions, actually reading the pixelated font, all added friction to a process that newbies have to be able to do in like 3 seconds while their action game is interrupted. Dying in order to develop skill is one thing. Dying in order to learn the controls is just plain frustrating.

Edit: I just played it again, forgot that WASD was to move, and discovered that arrow keys shoot. How was I supposed to know that!? But then the player's movement gets slower when you successfully shoot stuff, so apparently that's not the goal either. I give up. 

(+1)

Thanks for the feedback!

One of the things that flew past me during development was a main menu screen lmao. I also had the controls buried at the end of the game page, and that was rather stupid of me.  Now controls are at the very top, and I'll eventually get around to updating the game so there's a main menu or a pause or something. 

I'm sorry about the frustration, but I'm glad you at least enjoyed the concept :)