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(2 edits) (+2)

nice game to play.

i think its a limitation to your game to have a max to skill lvls and also the pre requirement to unlock skills.

why would you limit the players options? it just makes your game smaller.

i would suggest unlimited skill values and no unlock requirements.

someone wants 50 magnet ships? why would you stop them?

someone wants to let the game run for 4 hours afk and then come back and instantly buy a high upgrade? why would you prevent that?

think about it. :) the more possible shenanigan's, the more game play the game has.

possibly a good way to limit the player but also increase the game play is to, instead of unlocking, to make it difficult to achieve. maybe a minimal income per round or so. a skill check.

We will add an endless mode that will do exactly what you want, other than that we wanted to stay loyal to nodelikes.