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(+1)

Platforming was fun and the dash had a good feel, though I found it a bit awkward sometimes, maybe just due to the hitboxes like someone else mentioned below.

The theming was cool, I like the eyes everywhere and how it all played together – the red monk-guys jumping when you did was a neat puzzle.

I ultimately got stuck just after the point with the monk in the pit triggering the lasers that you free by jumping. After getting past that and dying, I didn’t want to time and space that tight jump again. I’d definitely +1 checkpoints if you’re going to stick with such tight spacing on the puzzles. I don’t think the difficulty itself is the problem, just the combination of difficulty and far away checkpoints.

I appreciated the controller support, but my Stadia controller had the buttons mapped very weird – the shoot button was on Select, jump was B and dash was A.

Cool idea and I enjoyed playing, to me it’s a good sign that I kept trying despite dying so many times!

(+1)

Thank u for trying <3