Platforming was fun and the dash had a good feel, though I found it a bit awkward sometimes, maybe just due to the hitboxes like someone else mentioned below.
The theming was cool, I like the eyes everywhere and how it all played together â the red monk-guys jumping when you did was a neat puzzle.
I ultimately got stuck just after the point with the monk in the pit triggering the lasers that you free by jumping. After getting past that and dying, I didnât want to time and space that tight jump again. Iâd definitely +1 checkpoints if youâre going to stick with such tight spacing on the puzzles. I donât think the difficulty itself is the problem, just the combination of difficulty and far away checkpoints.
I appreciated the controller support, but my Stadia controller had the buttons mapped very weird â the shoot button was on Select, jump was B and dash was A.
Cool idea and I enjoyed playing, to me itâs a good sign that I kept trying despite dying so many times!