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(1 edit)

Great idea! I generally had fun with the game, but the rope made the controls feel so clunky and stubborn that I had to quit on the third level. I totally know the struggle, though. Back then, I expanded on the GDTV Rocket Boost course and implemented a rope mechanic as well, so I completely understand how much tweaking and trial-and-error it takes to get it right.

If it weren't for the controls, I probably would have played through all the available levels. Great work overall! Fix the physics/controls and keep going!

P.S. I like the direction fixed to the front of the Ship, rather then to the level.