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Happy to help. I've done some beta-testing in the past, so while I'm not a dev myself, I've learned to think a bit about what makes good game design. I should also note, so that I'm not just pointing out things that need improvement, that I did enjoy reading the text, and I appreciated that it all seemed well-written and proofread. (In English, specifically; I have no comment on the other languages except that I noticed kanji characters on a couple of activity icons. I wasn't sure if that was an intentional design decision or something that wasn't translated.) Thanks for the quick fixes for the bugs and the response to feedback!