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As a fellow developer i found how you did this amazingly. The paradox system of doors and rooms seemingly changing and morphing was amazing. Though some of the transitions were not fluid, which is to be expected.  


Little critique: Some of the starting text and dialogue do not make sense or grammar is wrong. and when you start the game, a lightbulb imediately breaks, i would simply omit that from the game, and let the player experience what that light break means.



8/10 though for sure! Took me a long time to find out i could actually use the knife stuck in the door. Great experience!

Thanks for the critique!