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The aesthetics / mood / atmosphere (combination of graphics and sound) is great, very fitting for Hell. Controls were responsive, no random skidding over the edge after you thought you stopped or anything like that. And demons definitely be very annoying. The game keeps what it promises. And the concept is interesting, although the connection to the theme evades me. A very solid game for a 10 day jam, especially considering it was just one dev and no ready-made assets.

It just wasn't my cup of tea, after half a dozen times getting pushed off, with twice making it to the second maze, I was simply bored. Different strokes for different folks.

I originally planned to do a maze with some broken platforms which would need ladders/bridge to get across. Idea was to place bridges for a route for stupid lemmings who spawn and push each other (and player) to death, while just walking towards goal.  During playtesting I got  an idea, that the maze could be recreated during game. Stupid lemmings were replaced with demon-enemies. Maybe the connection could be that the labyrinth always connects if recreated during game.. but it's not that important.