One of the things I think is a helpful recommendation for folks who want to shoot for animated or film like presentations is to look at things like storyboards and animatics for inspiration.
I think a lot of people are missing out on the potential of visual novels as near-cinematic experiences because they look at other productions with significantly more support and finances, and then just decide that visual novels couldn't ever do that or get close to it.
Animatics are animated or sequenced storyboards. These have obviously had a lot of work done to them but you can see in their frames where the overlaps are. Here, they trade fidelity and definition for movement, but what if we adjust the knob slightly back the other direction and pick up more definition at the cost of having less movement? Say we fill in the characters and the outfits with color and detail, but have less frames of movement?
That's essentially what visual novels are in varying degrees. I wonder how much we can adjust the knob in the format to get what we're looking for?
I'm glad you like my assets and resources! I think about visual novels far too much and it's nice that it's appreciated.