Feels like I have stumbled upon a hidden gem here. Love the old school vibes both in the prerender esthetics and its cryptic feel where key words like "terrenal" or "entropy" is not fully explained what it does in the game context. The omission of this information really piqued my curiosity and made me experiment with the "build mechanic" which comes with a nice sense of exploration of possible combinations! If this is an artistic choice I really respect it and if not I almost hope you keep it that way!
I was also baffled how you had the time to make such gorgeous prerenders during the jam period, how do you do them? Amazing work, it's a really cool game!