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a bit unsure what you mean by killing your party members?

also if you mean "Gray Rat" and saving his Companion , well it probably require a bit of Luck and Save Scrumming, but you can use the "Throw Rock" Skill to Distract some of the enemies by the "Explosive Mine" Trapped Door and place 2 "Explosive Barrels" down and trigger them whit1 a "Throwen Rock" just avoid hitting the Enemy Directly.

you can also get rid of an Chunk of the Guards by "Throwing Rock's" near the Explosive Mines and trigger them whit an Throwen Rock on the Mine just don't hit the Bandits directly or they will Call reinforcements.

also the Escort Target need to be right by an Exist or Doorway to count to let you leave, so if she is to fare away from the Door you might want to use the "Rallying Trumpet" skill to get your Allies to move closer to you.

also including an Screenshot might help to figure out the problem...

I did eventually make it out, after about 2 hours of save scumming. To describe the experience in a way thats easy to understand:


1. teammates SUCK so much.. i couldnt have them help me fight, since they would bodyblock me. And im pretty squishy, being around level 13 at the time.

 As well as the fact that they often wont help you fight unless they look directly at the enemy. also, Cecily just wasnt tanky enough to go through that fight.

i was able to set off the bomb, but the best i could do was damaging around 3 enemies, maybe killing one of them.  

And, even though Cecily is more than happy to ignore me being torn to shreds to her left, neither her nor Grey Rat are okay with just following me as i walk past the one group of enemies. So scratch any sort of escape, or a direct fight..

I actually did naturally come to the conclusion you suggested. I decided to set a row of traps, then bait an enemy to walk over them and follow me into Cecily's cell, where all three of us would wail on him. If i could get everyone to aggro.


2. Resources were harsh here.. i didnt have a ton of food, and with unreliable teammates i couldnt avoid taking damage. That was the reason for most of my resets. Since i couldnt just leave, Whether Cecily and Grey Wolf had died or not, i had no choice but to save them both.  And i realllyyy didnt wanna start from my last save..

It took me about 8 tries to manage to kill both Cecily and Grey Wolf, then make it to the door. I was super disappointed when i realised it still wouldnt let me go. 

It took me another 2 hours to manage to trap and kill every enemy blocking the door, while ensuring the survival of my companions. I got SA'd right next to Cecily and Grey Wolf more times than i can count. Wouldnt be so bad if i could skip the cutscene.. had to hope i coild open my save menu before the animation started, or i would waste about a million years waiting to restart.


Overall, i definitely think there should be a level requirement for this quest to appear. Especially when it was advertised as a stealth quest, just for the completion requirement to be group combat.

It took me a while after this to realise i never wated allies again though. Travelling with Elise to capture the fishman baby was hell.. he couldnt fight up close, and could hardly see more than a few tiles ahead of him. 

And if i didnt take aggro, Elise was dead for sure. They couldnt defend themselves otherwise. But that wasnt the frustrating part.. the amount of times Elise killed me with his explosive spell... 

So i set traps and baited the enemies into them again. It worked after a few tries. The main issue with allies is the teamkilling. There were several times where Grey Rat, Cecily, Whipman, or Elise would kill me because i accidentally hit them right after the combat encounter ended. 

Between being murdered by my allies, body blocked by my allies, their lack of adaptability to stealth, and their poor targetting.. needless to say, ill be adventuring solo from now on


Honestly i was disappointed with the combat system. The dev spoke about it being better than turn-based, but i think it falls flat a bit. Its difficult to hit people, because their hitbox is bound to the square theyre moving to, rather than where they are visually. Its difficult to attack someone who's moving unless youre using a polearm, and even then if they move diagonal from you its tough as well. 


Also the fact that combat ia pretty much entirely dependant on your stamina rather than health. I dont think ive ever died from running out of health, but rather just from stamina damage. And with how relentlessly enemies chase you, it doesnt feel possible to back up and rest mid-combat most of the time. I still snjoy playing but i avoid combat. And if i have to fight, ill just use the trap technique.

yea this game have an quiet Harsh Learning Curve...

but some tips fore companions i have picked up over time.

setting up your Companions to do Ambushes might be more helpful then having them do stuff on there own.

you can also control and direct them whit the "Rallying Trumpet" Skill to try and focus them more on an particular enemy.

Recruiting both the Dog (aggro set by the player by interacting whit the Dog) and the Treasure Hunter (whip guy) can work well if you mainly let them fight and you just stand back mostly just watching at list early game.
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and yea Stealth is often the better path until you get more experienced whit the combat system.
(and yes the Companions have an unfortunate hige chance to go in the way of attacks...)

but sometims the best thing to do is to just ask your companions to Wait at the Entrence and clear up stuff yourself first, espesaly if some of your companions are Squisy.

different companions have different attack range and abilities, some better then others, the Treasure hunter's attack is a range of 1-2 tiles in front of him and can sometimes hit at the longest range to the side as well, in an "T" Shape.

Dog jump around a lot and hit fast, unfortunatly that jumping can result in acsidental hiting them...

Orkin Slayer Block whit a shield that also can Bash and have an 1 range Sword slash, and can throw an Towing Knife that have an longer range in a strait line. (he also use Special S-Assult attack's ageist Stamina Depleted Orkin...)

Cecily is fast and aggressive but also Squishy so she is usually the first one to die, and Gray Rat is Slow but tanky so he is often not as much help when enemies swarm but hardily anything can kill him normally, but they again are not alvei's the best choice, but they won't leave you unless you dismiss them.

haven't really tried the Bandit companions so can't really comment on them... (they look like trouble...)

-so knowing how companions attack's will help to set up ambushes you lead enemies to, just make sure you can pas through your companions before they aggro and become inpassable.
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also fore Health and Stamina Problems in combat, well you can alvei's carry a Copple of Emergency Potions.

like Red Potions instantly Refill Health, made by 2 Root's fond in the Mountain
and Blue Potions instantly Refill Stamina, made by 2 Dragon Grass fond in the Jungle.
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also geting an Range Weapon Early on like the Musket from a settlement called Doom Fortress north of the starting city past the Guard tower infested by Orkin and future past the Crutch, just follow the Roade north mainly to get there.

but the Musket is an Really Powerful but Slow weapon, but it is perfect to use from behind companions most of the time, as long as they stand still like if you set them in Guard Mode to ambush enemies you lure to them.
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hope some of my tips are of some help.