Are these baked? 1 draw call?
Viewing post in Low Poly FPS Weapons Pack comments
Hi, all models use a single texture atlas, which is a color palette containing only color information. There are no baked shadows or other baked lighting details.
Regarding draw calls, if the models use the same material, they can be batched, but the final number of draw calls depends on your scene setup, renderer, batching settings, and whether the objects are combined.