Wow, thank you so much for taking the time to write such a deep and constructive review! This is incredibly helpful for our team.
You hit the nail on the head regarding the battle reports! It’s actually funny because adding the rune icons directly into the Battle Reports was one of our top post-release patch ideas!
Originally, our design goal was to make the "Completed Orders" list more meaningful, forcing the player to cross-reference and double-check their blueprints. But during our own playtests, we quickly realized exactly what you described - it creates an annoying friction barrier and too much back-and-forth scrolling. We will definitely bring those rune icons straight into the battle reports in the next update to smooth out the UX!
Your suggestion about pacing the difficulty (starting with 2-3 elements and scaling up to 6) is absolutely brilliant! For a jam game, we had to dump everything on the player at once, but for a full game loop, a smooth onboarding curve like that would make the game so much more accessible. After the initial feedback, we were thinking of just doing a basic tutorial level with 2 runes, but your idea of adding progressive complexity levels (starting with 2, then 3, 4, and so on) sounds way better and more engaging!
We’ll also look into better font readability and maybe separating the lore fluff from critical mechanical text. Thank you again for the amazing feedback and for helping us make the game better! 🔮