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Wins:

  • I've been tinkering with games since I was a kid, but this is the first time I actually finished a game, even if it's tiny.
  • I love the feel of the main mechanic I came up with. I spent hours tuning it, and it feels organic and fun.
  • I didn't know anything about shaders, but I didn't let that stop me, and it resulted in responsive-feeling graphics that I'm really happy with.
  • I learned a lot about Godot

Losses:

  • Now that it's "done," I'm seeing all of the things that I didn't do but really should have.
  • Some of the comments make it clear that I needed some sort of tutorial or instructions to make it clear how the game is supposed be played. It seemed obvious to me, but, y'know, I wrote it. A little tutorial NPC ship showing you how you're meant to fly is on top of my "should have added" list.
  • I really wish I had taken the time to add some basic music and sounds; it would really have helped.

The best thing about jams is getting feedback and learning as you go.

Getting a game completed and uploaded is always fun in a jam when you realise that you created something that didn't exist before.