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If you haven't already, try setting the `LD_LIBRARY_PATH` environment variable.  Assuming that you start the game from a shell, you can run `export LD_LIBRARY_PATH=.` before you run the executable.  This will tell the linker that it can find the libraries in the current directory.

Unfortunately, I don't have a better solution at the moment.

I did a little more digging and believe I've found a nicer solution.  The latest build should run without any environment variable hacks.

(+1)

That worked, and I saw your update. That also worked. Thanks.