Neat presentation! however the UI needed to be clicked on the beat made it really tough to navigate around a point and click adventure
Viewing post in One More for Good Measure jam comments
Thanks. The idea was that there's only one thing which is you can only tap. i think i should remove the mouse pointer all together so it doesnt' confuse you when you click things, because i want to keep this mechanics of only tapping /clicking.
I'm also planning to add one more line of dialog to make it clearer that the main scene is also affected by that.